Getting a reference to newly loaded scenes is an issue I came across when doing dungeon generation for MASKED. And I figured I could make a small blog post about it. Sometimes you want to load a bunch of scenes additively and actually access the objects inside of...
This is a bit of a rare issue. But I figured it may certainly be useful for individuals that come across this problem. You want OnValidate to be called on a parent object when you make changes from a child object. So when you change a component or add one in a child...
“Component Save System” is a save system for Unity. The plugin was originally made for the RPG Farming Kit, but has been expanded upon to work in multiple projects. The decision to make this plugin free was because there are already a lot of paid...