Unity Quick: Get a reference to a newly loaded scene
Getting a reference to newly loaded scenes is an issue I came across when doing dungeon generation for MASKED. And I figured I could make a small blog post…
Practical Unity & C# guides, quick tips, and the odd deep-dive. Straight from building small games and sharp tools.
Getting a reference to newly loaded scenes is an issue I came across when doing dungeon generation for MASKED. And I figured I could make a small blog post…
This is a bit of a rare issue. But I figured it may certainly be useful for individuals that come across this problem. You want OnValidate to be called on a…
“Component Save System” is a save system for Unity. The plugin was originally made for the RPG Farming Kit, but has been expanded upon to work in multiple…
Aside from movement, rotations are also often required in games. Sometimes you want objects to look at another object, or to face a specific direction when…
This is a review of Bolt. a visual scripting plugin for Unity. The plugin has been developed and published by Ludiq. With Bolt you create flowgraphs to create…
Movement is one of the most common things you will need to know more about when it comes to frameworks and engines. This is the reason I’ve decided to do a…
UNITY TIP: Use the reset method to configure your components This one is relatively straightforward. For me it took a while before knowing the usefulness of…
UNITY TIP: Utilize C# interfaces to simplify development When I first started programming I never quite understood the benefits of using interfaces.Over time…
Unity Tip: Don’t use your first scene for global Script initialization. I’ve noticed that a lot of projects online seem to use the first scene as a means of…
This is a small review of the DOTween and UniRX plugins for Unity. Within this review I explain why UniRX and DoTween are a good combination for prototyping…