TIPS FOR UNITY 3D
Unity Tip: Use the reset method to configure your components
UNITY TIP: Use the reset method to configure your components This one is relatively straightforward. For me it took a while before knowing the usefulness of the Reset() method call.Initially I thought it would only apply when you click on the cog icon and press reset....
Unity Tip: Utilize C# interfaces to simplify development
UNITY TIP: Utilize C# interfaces to simplify development When I first started programming I never quite understood the benefits of using interfaces.Over time this however has changed. And they have been proven to be quite useful in Unity. What is an interface?The way...
Unity Tip: Don’t use your first scene for global script initialization.
Unity Tip: Don't use your first scene for global Script initialization. I've noticed that a lot of projects online seem to use the first scene as a means of initializing global systems. Why this is bad Doing this means you are making yourself more dependent on...
General Articles
Unity Quick – The most common ways to rotate an object
Aside from movement, rotations are also often required in games. Sometimes you want objects to look at another object, or to face a specific direction when they are moving. Here is a small writeup on the most common ways to move objects, both oriented towards 2D and...
Unity Quick – The most common ways to move an object
Movement is one of the most common things you will need to know more about when it comes to frameworks and engines. This is the reason I've decided to do a small write up of the most common ways on how to move a object. The most common way of moving objects in Unity...
Tools & Tutorials
Unity Quick: Get a reference to a newly loaded scene
Getting a reference to newly loaded scenes is an issue I came across when doing dungeon generation for MASKED. And I figured I could make a small blog post about it. Sometimes you want to load a bunch of scenes additively and actually access the objects inside of...
Unity script – OnValidate parent from child component
This is a bit of a rare issue. But I figured it may certainly be useful for individuals that come across this problem. You want OnValidate to be called on a parent object when you make changes from a child object. So when you change a component or add one in a child...
Component Save System – A free save system for Unity
"Component Save System" is a save system for Unity. The plugin was originally made for the RPG Farming Kit, but has been expanded upon to work in multiple projects. The decision to make this plugin free was because there are already a lot of paid alternatives to...