Getting a reference to newly loaded scenes is an issue I came across when doing dungeon generation for MASKED. And I figured I could make a small blog post about it. Sometimes you want to load a bunch of scenes additively and actually access the objects inside of...
This is a bit of a rare issue. But I figured it may certainly be useful for individuals that come across this problem. You want OnValidate to be called on a parent object when you make changes from a child object. So when you change a component or add one in a child...
“Component Save System” is a save system for Unity. The plugin was originally made for the RPG Farming Kit, but has been expanded upon to work in multiple projects. The decision to make this plugin free was because there are already a lot of paid...
Aside from movement, rotations are also often required in games. Sometimes you want objects to look at another object, or to face a specific direction when they are moving. Here is a small writeup on the most common ways to move objects, both oriented towards 2D and...
This is a review of Bolt. a visual scripting plugin for Unity. The plugin has been developed and published by Ludiq.With Bolt you create flowgraphs to create logic for your game. The goal of the plugin is to make it easier for non-programmers to be able to write game...