<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Lowscope · Tutorials</title><description>Lowscope is an indie game studio building juicy, short-and-fun games, handy Unity plugins, and no-nonsense Unity/C# tutorials.</description><link>https://low-scope.com/</link><language>en</language><item><title>Unity Quick: Get a reference to a newly loaded scene</title><link>https://low-scope.com/unity-quick-get-a-reference-to-a-newly-loaded-scene/</link><guid isPermaLink="true">https://low-scope.com/unity-quick-get-a-reference-to-a-newly-loaded-scene/</guid><description>Getting a reference to newly loaded scenes is an issue I came across when doing dungeon generation for MASKED. And I figured I could make a small blog post…</description><pubDate>Sun, 16 Feb 2020 12:12:24 GMT</pubDate></item><item><title>Unity script – OnValidate parent from child component</title><link>https://low-scope.com/unity-tool-onvalidate-parent-from-child/</link><guid isPermaLink="true">https://low-scope.com/unity-tool-onvalidate-parent-from-child/</guid><description>This is a bit of a rare issue. But I figured it may certainly be useful for individuals that come across this problem. You want OnValidate to be called on a…</description><pubDate>Wed, 11 Dec 2019 19:50:11 GMT</pubDate></item><item><title>Component Save System – A free save system for Unity</title><link>https://low-scope.com/unity-plugin-free-save-system/</link><guid isPermaLink="true">https://low-scope.com/unity-plugin-free-save-system/</guid><description>“Component Save System” is a save system for Unity. The plugin was originally made for the RPG Farming Kit, but has been expanded upon to work in multiple…</description><pubDate>Mon, 09 Dec 2019 19:09:21 GMT</pubDate></item><item><title>Unity Quick – The most common ways to rotate an object</title><link>https://low-scope.com/unity-quick-most-common-ways-to-rotate-an-object/</link><guid isPermaLink="true">https://low-scope.com/unity-quick-most-common-ways-to-rotate-an-object/</guid><description>Aside from movement, rotations are also often required in games. Sometimes you want objects to look at another object, or to face a specific direction when…</description><pubDate>Thu, 28 Nov 2019 13:59:18 GMT</pubDate></item><item><title>Review : Bolt Visual Scripting</title><link>https://low-scope.com/unity-asset-review-bolt-visual-scripting-plugin/</link><guid isPermaLink="true">https://low-scope.com/unity-asset-review-bolt-visual-scripting-plugin/</guid><description>This is a review of Bolt. a visual scripting plugin for Unity. The plugin has been developed and published by Ludiq. With Bolt you create flowgraphs to create…</description><pubDate>Sat, 12 Oct 2019 09:13:42 GMT</pubDate></item><item><title>Unity Quick – The most common ways to move an object</title><link>https://low-scope.com/unity-quick-the-most-common-ways-to-move-a-object/</link><guid isPermaLink="true">https://low-scope.com/unity-quick-the-most-common-ways-to-move-a-object/</guid><description>Movement is one of the most common things you will need to know more about when it comes to frameworks and engines. This is the reason I’ve decided to do a…</description><pubDate>Sun, 30 Jun 2019 08:46:47 GMT</pubDate></item><item><title>Unity Tip: Use the reset method to configure your components</title><link>https://low-scope.com/use-the-reset-method-to-configure-your-components/</link><guid isPermaLink="true">https://low-scope.com/use-the-reset-method-to-configure-your-components/</guid><description>UNITY TIP: Use the reset method to configure your components This one is relatively straightforward. For me it took a while before knowing the usefulness of…</description><pubDate>Sun, 05 May 2019 10:15:33 GMT</pubDate></item><item><title>Unity Tip: Utilize C# interfaces to simplify development</title><link>https://low-scope.com/unity-tip-utilize-c-interfaces-to-simplify-development/</link><guid isPermaLink="true">https://low-scope.com/unity-tip-utilize-c-interfaces-to-simplify-development/</guid><description>UNITY TIP: Utilize C# interfaces to simplify development When I first started programming I never quite understood the benefits of using interfaces.Over time…</description><pubDate>Mon, 29 Apr 2019 15:02:49 GMT</pubDate></item><item><title>Unity Tip: Don’t use your first scene for global script initialization.</title><link>https://low-scope.com/unity-tips-1-dont-use-your-first-scene-for-global-script-initialization/</link><guid isPermaLink="true">https://low-scope.com/unity-tips-1-dont-use-your-first-scene-for-global-script-initialization/</guid><description>Unity Tip: Don’t use your first scene for global Script initialization. I’ve noticed that a lot of projects online seem to use the first scene as a means of…</description><pubDate>Thu, 11 Apr 2019 15:34:29 GMT</pubDate></item><item><title>Unity Asset Review: DOTween &amp; UniRX</title><link>https://low-scope.com/asset-review-dotween-unirx-unity/</link><guid isPermaLink="true">https://low-scope.com/asset-review-dotween-unirx-unity/</guid><description>This is a small review of the DOTween and UniRX plugins for Unity. Within this review I explain why UniRX and DoTween are a good combination for prototyping…</description><pubDate>Sat, 23 Mar 2019 15:26:01 GMT</pubDate></item></channel></rss>